Wednesday, 18 April 2018

Maelstrom XI June 09/10 2018 - Update #2

Ok, with the new FAQ out there needs to be a slight amendment to the way Composition will be scored at Maelstrom. 

Composition is now scored as follows (amending the players pack):

Composition (25pts)
Maelstrom XI includes Army Composition as a component which is worth up to 25pts towards your overall score.

The points awarded break down as follows, based on your army list:
  • ·    1x Battalion or Brigade Detachment from a single parent Codex where each unit contains all Faction Keywords (e.g. Ultramarines Chapter where all units will have the Faction Keywords IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES): 25pts
  • ·    1x Battalion or Brigade Detachment from a single parent Codex that contains at least one Faction keyword in common (e.g. Adeptus Astartes): 22pts
  • ·    1x Detachment of any sort from a single parent Codex: 21pts
  • ·    Any combination​ of 2+ Detachments from a single parent Codex (e.g. Codex Drukhari): 21pts
  • ·    Battalion Detachment with a single Faction keyword (e.g. Adeptus Astartes): 20pts
  • ·    1x Detachment of any sort from multiple source Codex/Indexes: 18pts
  • ·    Any combination of 2+ Detachments from multiple source Codex/Indexes: 19pts

Less than 2 months to go!

Edit: Also!

Also... to provide some continuity with FoB and also support for our Drukhari brethren:

Q. There is a three detachment restriction in place for Maelstrom XI. How does that interact with the Drukhari Raiding Force rule?


A. The Drukhari Raiding Force of multiple Patrol Detachments can replace one of your three allowable Detachments.

Thursday, 8 March 2018

The Road to Fields of Blood NZGT 2018... Part 1

Well, having registered for the 40k New Zealand Grand Tournament, as mentioned in a previous post I have had to turn my thoughts toward what to take.

I think I may take Space Wolves.


One of the things that got me heading more surely down this path was going back to my old NZGT (and Natcon, Sydney GT etc.) 3rd Ed lists from 2000 to 2004 for some inspiration.

For instance, this was my 2002 Space Wolf NZGT army (2nd or 3rd place I think...?):
<apologies in advance for the formatting>
HQ - Wolf Lord
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Haakon Ironwolf
1
5
5
4+1
4
3
5
4/5
10
2+
4+ Inv
166
Independent Character; True Grit

Weapons:

Combi Bolter-Melta, Frost Axe

Equipment:

Runic Armour, Belt of Russ, Wolf Tooth Necklace, Frag Grenades



HQ - Wolf Guard Battle Leader
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Jotun Steelwolf
1
5
5
4+1
4
3
5
4/5
10
3+
86
Independent Character; True Grit

Weapons:

Combi-Bolter, Frost Axe

Equipment:

Frag Grenades


HQ - Wolf Guard Battle Leader
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Tjalfe Helmreaver
1
5
5
4+1
4
3
5
4/5
10
3+
82
Independent Character; True Grit

Weapons:

Bolt Pistol, Frost Axe

Equipment:

Frag Grenades


Troops –
Grey Hunters
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Matteaus’s Grey Hunter Pack
10
4
4
4
4
1
4
1/2
8
3+
206
True Grit

Weapons:

Bolter/Powerfist , Plasma Gun, Bolter/CCW (x8)

Equipment:

Wolf Totem


Troops –
Grey Hunters
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Karl's Grey Hunter Pack
9
4
4
4
4
1
4
1/2
8
3+
246
True Grit

Weapons:

Plasma Pistol/CCW, Bolt Pistol/Power Fist, Meltagun, Bolt Pistol/CCW (x6)

Equipment:

Nil

Transport – Rhino
##
BS
Armour:
Front
Side
Rear





Rhino Baldur
1
4

11
11
10


Tank; If immobilised in the shooting phase instead of shooting roll a die. On a “6” vehicle becomes mobile.

Weapons:

Storm Bolter

Equipment:

Extra Armour, Smoke Launchers


Troops –
Grey Hunters
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Kjarveld’s Grey Hunter Pack
10
4
4
4
4
1
4
1/2
8
3+
235
True Grit

Weapons:

Bolter/Powerfist , Bolter/CCW (x7), Plasma Pistol/CCW, Plasma Gun

Equipment:

Wolf Totem



Troops –
Blood Claws
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Kaloth's Blood Claw Pack
12
3
3
4
4
1
4
1/2
8
3+
188
Headstrong; Berserk Charge

Weapons:

Bolt Pistol/Power Fist, Bolt Pistol/Power Weapon, Bolt Pistol/CCW (x10)

Equipment:

Frag Grenades



Heavy Support – Long Fangs
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Olaf’s Long Fang Pack
5
4
4
4
4
1
4
1
9
3+
199
True Grit

Weapons:

Bolter/CCW, Heavy Bolter, Lascannon, Missile Launcher (x2)

Equipment:

Nil



Heavy Support – Whirlwind
##
BS
Armour:
Front
Side
Rear




Cost
Eld Fran Skyn
1
4

11
11
10

75
Tank

Weapons:

Whirlwind Multirocket Launcher

Equipment:

Nil



Heavy Support – Predator Annihilator
##
BS
Armour:
Front
Side
Rear




Cost
Wulfen Fang
1
4

13
11
10

153
Tank

Weapons:

Turret Twin-linked Lascannon, Sponson Lascannons

Equipment:

Extra Armour, Smoke Launchers



Elites – Wolf Scouts
##
WS
BS
St
To
Wo
In
At
Ld
Save
Cost
Balur's Wolf Scout Pack
5
4
4
4
4
1
4
1/2
8
4+
110
Infiltrate if allowed; Operate behind enemy lines

Weapons:

Meltagun, Bolt Pistol/Power Weapon, Bolt Pistol/CCW (x3)

Equipment:

Meltabombs



In old numbers and percentagy stuff, it came out as this:
Troop Type
##
Count
Unused
Points
Unused
Percent
HQ (>=3unit <=3unit)
3
3
0
334
1416
19%
Elite (<=3unit)
5
1
2
110
1640
6%
Troops (>=2unit <=6unit)
41
4
2
875
875
50%
Fst. Atck. (<=3unit)
0
0
3
0
1750
0%
Hvy. Supp. (<=3unit)
7
3
0
427
1323
25%
Total:
47
11
6
1500
0
100%
Wargear Summary

7
n/a
78
n/a
5%


So curious, I went and pointed them up for 8th Ed.

Surprisingly, they come in around the same points. Taking some liberties with weapons loadouts but trying to stay relatively true to the original, this is what the above looks like:

++ Battalion Detachment +3CP (Imperium - Space Wolves) [59 PL, 930pts] ++

+ HQ +

Wolf Lord [5 PL, 100pts]: 3. Tenacious Survivor, Combi-melta, Frost sword, Krakenbone Sword, Warlord

Wolf Guard Battle Leader [5 PL, 70pts]: Bolt pistol, Frost axe

+ Troops +

Blood Claws [12 PL, 177pts]
. 10x Blood Claw
. Blood Claw Pack Leader: Power fist
. Blood Claw with Special Weapon: Flamer

Grey Hunters [11 PL, 178pts]: 9x Chainsword, Wolf Standard
. Grey Hunter Pack Leader: Power fist
. 7x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun

Grey Hunters [11 PL, 178pts]: 9x Chainsword, Wolf Standard
. Grey Hunter Pack Leader: Power fist
. 7x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun

Grey Hunters [11 PL, 153pts]: 8x Chainsword
. Grey Hunter Pack Leader: Power fist
. 6x Grey Hunter w/Bolt Pistol
. Grey Hunter w/Plasma Pistol: Plasma pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Meltagun

+ Elites +

Wolf Scouts [4 PL, 72pts]
. Wolf Scout: Combat knife
. Wolf Scout: Astartes shotgun
. Wolf Scout: Astartes shotgun
. Wolf Scout Pack Leader: Bolt pistol, Combat knife
. Wolf Scout with Heavy Weapon: Meltagun

+ Dedicated Transport +

Rhino [4 PL, 74pts]: 2x Storm bolter

++ Spearhead Detachment +1CP (Imperium - Space Wolves) [27 PL, 540pts] ++

+ HQ +

Wolf Guard Battle Leader [5 PL, 72pts]: Frost axe, Storm bolter

+ Heavy Support +

Long Fangs [7 PL, 170pts]
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Missile launcher
. Long Fang: Missile launcher
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Predator [9 PL, 192pts]: Storm bolter, Twin lascannon
. Two Lascannons: 2x Lascannon

Whirlwind [6 PL, 106pts]: Storm bolter, Whirlwind vengeance launcher

++ Total: [86 PL, 1542pts] ++

So that looks pretty similar, and probably a good base to work off (albeit a lot to paint...)

Any thoughts comments or suggestions for upping this to 1750 would be appreciated. 

I imagine the extra 250pts might come down to a unit of Wulfen vs a unit of Thunderwolves (with some tweaking of the units i.e. drop a plasma gun in the Grey Hunters for a Wolf Guard leader with a combi-plasma if I want +1Ld, also maybe drop some Power Fists for Power Axes, that sort of thing... and goodbye combi-melta/meltaguns in general).

Interesting exercise though!